Anthem is coming from the end of the
Descent into Avernus campaign, for reference.
With her mother dying in childbirth, Anthem was raised by her father, a blacksmith in Elturel, who squirreled away as much money as he could spare for his daughter's hobbies and studies. You see - Anthem was a bright girl with a fascination for the arcane that spawned after speaking with a psychic during a festival in town. The psychic's abilities drew her in, and Anthem was determined to learn such a skill on her own, even if the psychic at the time had vehemently insisted that it was an inherited, not learned trait.
Anthem inevitably proved her wrong as she studied her books, the stars, and all signs she could see in the world to help her hone her mind and her arcane talents. Unfortunately, even her growing skills as a diviner could not foresee her father's death at the hands of an angry customer one evening after he had closed up shop. The man had burst through the door, furious with the quality of a weapon he had ordered, and ended up killing Anthem's father in the scuffle, along with destroying half his shop and stealing a good portion of his coin before fleeing the scene. Devastated, Anthem buried her father and sold the shop to keep herself afloat, thus beginning her life as an adeventurer to keep herself moving, and to keep enough money around to fund her now even more expensive arcane studies.
Eventually, she managed to secure an apprenticeship with a diviner in the neighboring city of Baldur's Gate... just in time for the Companion above Elturel to engulf her home and plunge it into Avernus. Anthem, hearing about the sudden disappearance, was one of the first to offer to aid. She along with four other adventurers (Sparrow the elven rogue, Haaruc the dragonborn barbarian, Annalise the harrengon paladin, and Greystra Maeviir the drow cleric) were forcefully recruited by the resident Flaming Fist captain and put to work, briefly delaying their heroic rescue of the fallen city.
What followed was a chaotic mess of killing cultists of the Dead Three, facing a myriad of political corruption and intrigue, and snatching up magical artifacts to take into the hells with them while unveiling the wicked contracts made between mortals and devils now come to fruition. Eventually, through trial and error mostly, they were able to get into Avernus and free Elturel by cutting the chains with Zariel's angelic sword, the item given to their cleric to wield. The group continues to adventure to this day, with Anthem leaving only every so often to study in the local libraries they come across in their journey.
stats; spells; etc.
- Portent
- Expert divination
- The Third Eye (Greater Comprehension).
- Greater Portent
tiefling
- Hellish Resistance
- Darkvision
- Hellish rebuke
cantrips
☆ Bone chill
☆ Mage hand
☆ Ray of frost
☆ Dancing lights
☆ Minor illusion
☆ Eldritch blast (spell sniper)
level 1
☆ Feather fall
☆ Ice knife
☆ Mage armor
☆ Shield
☆ Thunderwave
☆ Disguise self
☆ False life
☆ Magic missile
☆ Tasha's hideous laughter
☆ Witch bolt
☆ Speak with animals
level 2
☆ Detect thoughts
☆ Knock
☆ Enlarge/reduce
level 3
☆ Counterspell
☆ Fireball
☆ Grant flight
☆ Sleet storm
level 4
☆ Dimension door
☆ Wall of fire
☆ Banishment
☆ Blight
level 5
☆ Cloud kill
☆ Telekinesis
level 6
☆ True Seeing
level 7
☆ Plane Shift